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Legend of grimrock 2 sewers
Legend of grimrock 2 sewers












It's so damned satisfying solving a puzzle with nothing but your wits. The more you temper a stick, the stronger it becomes Is there any special trick to this room or am I going to have to tough it out? I can't even burst down a snake before one person at east in petrified and multiple people are injured/poisoned. The corners are blocked off by spike traps, and you start completely boxed in. You can take the teleport into the monster room which, I assume when you clear, gives you access to that sword as well. In the pyramid : there is the area where you can see the snakes/shriek archers in force cubes in a room. "My brain is amazing! It's full of wrinkles, and. One location I know of but can't get into is the golden snake temple/pyramid? which the note said was locked "by a strange key" that I have no idea what it is or looks like. I've explored all easily accessible locations (central/starting maps, hamlet, mines, cemetery, bog, and their lower levels) and I have no idea where to go next.

legend of grimrock 2 sewers

I have 3 elemental orbs (fire, earth, water) and 4 gems to make the fourth, but I have no idea where the air temple is (there's a suspicious building south of the hamlet, but I have no idea how to get there) or what to do next. You can still easily spam if with someone skilling Alchy, which you ought to do, since Alchemy is good. Meteor Swarm is the only spell that comes close to matching the damage output of other characters, and has the benefit of being ranged, even if it is a mana hog. You should consider putting alchemy on one of your characters (even if you don't have an alchemist) to keep your mage stocked with energy potions.įormer Senior Fellow at The Atlantic Council's Digital Forensic Research Lab and Future Europe Initiative projects.Īnd I'd say favor the Fire/Air Mage over Water, or Earth. A good blaster mage is 5 fire 3 air, while a support mage is 5 water 1 air 1 earth. Every mage should have at least 3 concentration, more if you want a longer duration on utility spells like force field and shield. I'd say two barbarians is probably better than a barbarian and a knight.

legend of grimrock 2 sewers

Insectoid Barbarian/Knight (I am not sure if I should bother making a tanky character or just have two heavy Barbs)Ĭaster of some race that specializes in fire (what are good skills to dump into for mages?) Does willpower increase magic damage or is it just like the fire skill?Īlso I am going to go home and probably restart, I was thinking this:














Legend of grimrock 2 sewers